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This is on a locker in the room with the steam. Police Station 2F, Shower Room: Combination is CAP. Police Station 1F, Dark Room: On box next to typewriter save point.
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Police Station 1F, Safety Deposit Room: Next to the code terminal. When you turn the audio up you can hear a mechanical sound coming from the Raccoon Collectible when it’s nearby. Police Station 1F, West Office: On a shelf north side of the room, in the dark.
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Police Station 1F, West Office: Inside the safe (see Safe Lock #3). Combination: Left = 9, Right = 15, Left = 7 Police Station 1F, West Office: A safe is inside the West Office. Police Station 1F, West Office: The desk with Rookie’s Assignment file on it has two locks. Police Station 1F, West Office: At end of the long desk Police Station 1F, West Office: On side of long desk Keep playing as Leon and we’ll grab Claire’s on the second playthrough. Just know that there are two separate “Uses of Gunpowder” files in the game (one per character). Don’t worry, the Claire Exclusive one will be pointed out again later when we gather her Collectibles on the 2nd playthrough. This is because she has different weapons and can craft different ammo so the content of the file is also different. Please note that Claire also has a file called “Uses of Gunpowder” in the same place, but hers is counted as a different Collectible. Same as above (Operations Room). Map’s don’t count as a file or collectible, they just reveal the in-game map and are useful for navigation. Police Station 1F, Operations Room: North-West of the station. Police Station 1F, Main Hall: Combination is Lion, Twig, Eagle.
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Police Station 1F, Watchman’s Room: Automatic Story Pickup in Police Station, unmissable when you free the officer. You can read it after exiting the shopping area. Orientation LetterĪutomatically in inventory from the start of the game.
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When following this guide you must start with Leon-A because some items are unreachable with Claire and certain key items are different. Leon-A, Leon-B, Claire-A, Claire-B (“A” is their first playthrough scenario, “B” is the 2nd playthrough). The ones that aren’t directly tied to trophies are in black. Below all trophy-relevant collectibles are color-coded. This will help you get through the first playthrough with ease. Hence this Collectible Guide is written in a Walkhrough format with all important Key Items and Puzzle Solutions included. This game is like a labyrinth and it can be hard to figure out where to go or what to use an item for. While Key Items, Maps, Portable Safes, and Weapons are not directly tied to any trophy they are often required to reach a collectible. Most Collectibles are missable! Collect them in chronological order as you go through the game. Master of Unlocking – Open all of the safes and locks in the game.Complete Vermin Extermination – Destroy all Mr.A Waist of Space – Expand inventory slots to max.